

Staff Data Engineer
Job Description
We are currently seeking a Principal Unity Engineer who can help ensure that our VR simulations are built to satisfy customer requirements, provide a truly immersive and realistic VR experience, exhibit good performance and reflect the best engineering practices in the industry. In this critical role, you will collaborate on cross-functional projects across multiple teams and have fun identifying and solving complex problems.
Our ideal candidate will have a true love for learning and a burning desire to contribute to outcomes that change the world.
Responsibilities
Collaborate with a cross functional team to identify and prioritize features and requirements
Building and improving tools that make simulation development as easy and intuitive as possible
Ensuring that features and tools are optimized for performance and scalability
Proactive involvement in creating top-notch quality code
Collaborate with the architecture team to discuss new features and changes to the core SDK
Comfortable with being the main contributor on a project
Stay in touch with the evolving VR/AR standards and best practices
Job Requirements
7+ years of experience developing applications using Unity and C#.
3+ years of experience in VR development.
Strong understanding of C# programming and Unity's API.
Excellent problem-solving skills and ability to troubleshoot issues.
Ability to work collaboratively in a team environment.
Providing guidance, mentoring, and feedback to other team members.
Strong verbal and written communication skills.
Strong attention to detail.
Nice to Have:
Experience in developing custom tools and editors in Unity.
Experience in optimizing VR applications for performance and scalability.
Experience working with XR interaction frameworks.
Experience with Agile, Jira, and Confluence.